1.效应器
Point Effector 2D: 点效应器。进入区域,吸引或排斥物体
Area Effector 2D: 区域效应器,可以用来做马里奥的管道移动效果
Surface Effector 2D :表面效应器。实现传送带效果
PlatForm Effector 2D:平台效应器。实现2D游戏里面的台阶效果
2.控制移动
1// Update is called once per frame 2 void Update () { 3 if (Input.GetKey(KeyCode.A)) 4 { 5 MoveLeft(); 6 } 7 if (Input.GetKey(KeyCode.D)) 8 { 9 MoveRight(); 10 } 11 if (Input.GetKeyDown(KeyCode.Space)) 12 { 13 Jump(); 14 } 15 } 16 void MoveLeft() 17 { 18 var v = rgbd.velocity; 19 v.x = -movespeed; 20 rgbd.velocity = v; 21 //gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.left * movespeed, ForceMode2D.Force); 22 } 23 24 void MoveRight() 25 { 26 var v = rgbd.velocity; 27 v.x = movespeed; 28 rgbd.velocity = v; 29 //gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.right * movespeed, ForceMode2D.Force); 30 } 31 32 public void Jump() 33 { 34 if (isground) 35 { 36 gameObject.GetComponent<Rigidbody2D>().AddForce(Vector2.up * jumpspeed, ForceMode2D.Impulse); 37 isground = false; 38 } 39 40 }
3.敌人来回移动
1using System.Collections; 2using System.Collections.Generic; 3using UnityEngine; 4 5public class laihui : MonoBehaviour { 6 7 public float movespeed=3.0f; 8 private Vector2 currentposition; 9 public float distnation=10.0f; 10 private int face = 1; 11 12 // Use this for initialization 13 void Start () { 14 currentposition = gameObject.transform.position; 15 } 16 17 // Update is called once per frame 18 void Update () { 19 if (face == 1) 20 { 21 gameObject.transform.Translate(Vector2.right * movespeed * Time.deltaTime); 22 } 23 if (face == 0) 24 { 25 gameObject.transform.Translate(Vector2.left * movespeed * Time.deltaTime); 26 } 27 if (gameObject.transform.position.x > currentposition.x+distnation) 28 { 29 face = 0; 30 } 31 if (gameObject.transform.position.x < currentposition.x) 32 { 33 face = 1; 34 } 35 } 36}