一、将读取Excel文件放到Plugins文件下,并添加组件

二、相关代码
1using System; 2using System.Collections; 3using System.Collections.Generic; 4using UnityEngine; 5using System.Data; 6using System.IO; 7using Excel; 8using UnityEngine.UI; 9using Object = UnityEngine.Object; 10 11public class finsh : MonoBehaviour 12{ 13 //public设置为unity界面配置 14 public RectTransform content; 15 public GameObject table; 16 public GameObject tableDemo; 17 private string file1 = "Assets/finsh/cc.xlsx";//读取的文件的路径 18 19 20 //根据读取Excel表格的数量通过克隆创建对应的表格 21 public void CloneForm() 22 { 23 Dictionary<string, string> dictionary = LoadInfo(file1); 24 foreach (var i in dictionary) 25 { 26 content = table.GetComponent<RectTransform>(); 27 var task = Instantiate(tableDemo, content); 28 task.gameObject.SetActive(true); 29 task.GetComponent<InputField>().text = i.Value; 30 } 31 } 32 33 //读取加载 34 public void read() 35 { 36 GameObject.Find("table").AddComponent<finsh>().LoadInfo(file1); 37 print(file1); 38 CloneForm(); 39 } 40 41 //找到并读取Excel,转换成DataSet型变量 42 DataSet ReadExcel(string path) 43 { 44 Debug.Log(path + "read"); 45 FileStream fs = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read); 46 IExcelDataReader iExcelDR = ExcelReaderFactory.CreateOpenXmlReader(fs); 47 DataSet ds = iExcelDR.AsDataSet(); 48 fs.Close(); 49 return ds; 50 } 51 52 //加载记录表中信息 53 public Dictionary<string, string> LoadInfo(string path) 54 { 55 Debug.Log(path+"load"); 56 Dictionary<string, string> table_list=new Dictionary<string, string>(); 57 DataSet ds = ReadExcel(path); 58 int num= ds.Tables.Count; //查询文件有几个表 59 print("表"+num); 60 int columns = ds.Tables[1].Columns.Count; //总列数,Tables[0]为待查询的表1 61 int rows = ds.Tables[1].Rows.Count; //总行数 62 GetComponent<GridLayoutGroup>().constraintCount = columns; 63 print(rows + "---" + columns); 64 for (int j = 0; j < rows; j++) 65 { 66 for (int i = 0; i < columns; i++) 67 { 68 //读取表1的第i行第j列 69 string value = ds.Tables[1].Rows[j][i].ToString(); //ds.Tables[0].Rows[i][0]是Object,需强行转换为string 70 string key = (j + 1) + "行" + (i + 1) + "列"; 71 table_list.Add(key,value); 72 // Debug.Log(key + "===" + value); 73 74 } 75 76 77 } 78 79 return table_list; 80 } 81 82} 83 84/*创建对象 85 private Object CreateSprite(int r, int c) 86{ 87 GameObject go=new GameObject(r.ToString()+c.ToString()); 88 go.AddComponent<InputField>(); 89 go.transform.SetParent(this.transform,false); 90 return go; 91 print(this.transform.name); 92}*/