Volley设计与实现分析

Volley设计与实现分析


我们平时在开发Android应用的时候,不可避免地经常要通过网络来进行数据的收发,而多数情况下都是会用HTTP协议来做这些事情。Android系统主要提供了HttpURLConnection和Apache HttpClient这两种方式来帮我们进行HTTP通信。对于这两种方式,Google官方的一份文档 Android’s HTTP Clients 有做一个对比说明。是说,Apache HttpClient提供的API非常多,实现稳定,bug也比较少,正因如此,为了保持API兼容性而非常难以做优化。HttpURLConnection的API比较少,故而比较容易做优化。但在Android 2.3之前,HttpURLConnection的实现又有一些比较严重的问题。Google官方建议在2.2及之前的Android上,用Apache HttpClient来执行HTTP请求,在2.3及之后的Android上,则用HttpURLConnection接口。

另外,HttpURLConnection和HttpClient的用法还是有些复杂的,提供的功能也比较基础,如果不进行适当封装的话,很容易写出大量重复代码。于是乎,一些Android网络通信框架也就应运而生,比如说AsyncHttpClient等,它把HTTP所有的通信细节全部封装在内部,同时提供更为强大的API,我们只需简单调用几行代码就可以完成通信操作。

Volley是Google提供的一个HTTP网络库,其功能大体是提供对通信细节的封装,以方便网络操作的调用,volley在内部实现中,会根据运行的android的版本,来决定是使用HttpURLConnection和Apache HttpClient接口;提供缓存机制,以加速网络访问;提供HTTP请求异步执行的能力。这里我们就来看一下Volley的设计和实现。

Volley的获取

我们先来了解一些怎么下载到volley的代码。我们可以通过如下的命令,下载的volley的代码:

git clone https://android.googlesource.com/platform/frameworks/volley

下载了volley之后,将代码导入到Android Studio中,根据volley工程的配置对于工具版本的要求,下载必要的工具,比如Android SDK platform,SDK Build tools,Gradle插件,或者根据本地工具链的版本,适当修改volley工程的设置,随后就可以对volley进行编译,产生aar包了。

Volley的使用

这里我们通过一个简单的例子来看一下volley的使用。比如,我们利用淘宝的接口抓取某一个IP地址的相关信息:

1public class MainActivity extends AppCompatActivity { 2 private static final String TAG = "myapplication"; 3 private TextView mWeatherDataText; 4 5 @Override 6 protected void onCreate(Bundle savedInstanceState) { 7 super.onCreate(savedInstanceState); 8 setContentView(R.layout.activity_main); 9 mWeatherDataText = (TextView)findViewById(R.id.weather_data); 10 getIpData(); 11 } 12 13 private void getIpData() { 14 String RegionServiceUrl = "http://ip.taobao.com/service/getIpInfo.php?ip=112.65.189.212"; 15 RequestQueue requestQueue = Volley.newRequestQueue(this); 16 StringRequest request = new StringRequest(RegionServiceUrl, new Response.Listener<String>() { 17 @Override 18 public void onResponse(String response) { 19 Log.i(TAG, "response = " + response); 20 mWeatherDataText.setText(response); 21 } 22 }, new Response.ErrorListener() { 23 @Override 24 public void onErrorResponse(VolleyError error) { 25 Log.i(TAG, "error = " + error.getMessage()); 26 mWeatherDataText.setText(error.getMessage()); 27 } 28 }); 29 requestQueue.add(request); 30 } 31}

主要关注getIpData(),实际是在这个方法中利用volley,执行了网络请求。可以看到,使用volley执行网络请求,大概分为如下的几个步骤:

  1. 通过Volley类获取一个RequestQueue对象。
  2. 创建Listener来处理网络操作的返回值。Response.Listener和Response.ErrorListener分别用于处理正常的和异常的返回值。
  3. 传入Url,HTTP Method,Listener等参数创建Request。
  4. 将前面创建的Request添加到RequestQueue。

通过volley执行基本的网络请求就是这么简单。要执行更复杂的网络请求的话,可以自行探索。

Volley项目的结构

这里我们以2016.5.27 clone下来的代码为基础进行volley整个设计与实现的分析。我们先来看一下Volley的代码结构:

1com/android/volley/AuthFailureError.java 2com/android/volley/Cache.java 3com/android/volley/CacheDispatcher.java 4com/android/volley/ClientError.java 5com/android/volley/DefaultRetryPolicy.java 6com/android/volley/ExecutorDelivery.java 7com/android/volley/Network.java 8com/android/volley/NetworkDispatcher.java 9com/android/volley/NetworkError.java 10com/android/volley/NetworkResponse.java 11com/android/volley/NoConnectionError.java 12com/android/volley/ParseError.java 13com/android/volley/Request.java 14com/android/volley/RequestQueue.java 15com/android/volley/Response.java 16com/android/volley/ResponseDelivery.java 17com/android/volley/RetryPolicy.java 18com/android/volley/ServerError.java 19com/android/volley/TimeoutError.java 20com/android/volley/VolleyError.java 21com/android/volley/VolleyLog.java 22com/android/volley/toolbox/AndroidAuthenticator.java 23com/android/volley/toolbox/Authenticator.java 24com/android/volley/toolbox/BasicNetwork.java 25com/android/volley/toolbox/ByteArrayPool.java 26com/android/volley/toolbox/ClearCacheRequest.java 27com/android/volley/toolbox/DiskBasedCache.java 28com/android/volley/toolbox/HttpClientStack.java 29com/android/volley/toolbox/HttpHeaderParser.java 30com/android/volley/toolbox/HttpStack.java 31com/android/volley/toolbox/HurlStack.java 32com/android/volley/toolbox/ImageLoader.java 33com/android/volley/toolbox/ImageRequest.java 34com/android/volley/toolbox/JsonArrayRequest.java 35com/android/volley/toolbox/JsonObjectRequest.java 36com/android/volley/toolbox/JsonRequest.java 37com/android/volley/toolbox/NetworkImageView.java 38com/android/volley/toolbox/NoCache.java 39com/android/volley/toolbox/PoolingByteArrayOutputStream.java 40com/android/volley/toolbox/RequestFuture.java 41com/android/volley/toolbox/StringRequest.java 42com/android/volley/toolbox/Volley.java

可以看到volley的所有代码都在两个package中,一个是com.android.volley,另一个是com.android.volley.toolbox,前者可以认为是定义了volley的框架架构及接口,而后者则是相关接口的实现,提供实际的诸如HTTP网络访问、缓存等功能。

Volley设计

这里先分析com.android.volley包,来看一下volley整体的框架架构。com.android.volley包中,类名以Error结尾的所有类都是Exception,用来指示某种异常。所有这些类的层次结构如下图: 输入图片说明

对于这些Exception类,没有需要过多说明的地方。接下来,我们从网络请求的执行及执行结果的发布的角度来看一下com.android.volley包中各个类之间的关系,如下图: 输入图片说明

如我们在上面 Volley的使用 一节中看到的,应用程序在创建了Request之后,会将这个Request丢给RequestQueue,RequestQueue负责这个Request的处理及结果的Post。

RequestQueue在拿到Request之后,会根据这个Request是否应该缓存而将这个Request丢进NetworkQueue或CacheQueue,若Request应该缓存它会被放进CacheQueue中,若不需要则会被直接放进NetworkQueue中。NetworkQueue和CacheQueue都是类型为PriorityBlockingQueue<Request<?>>的容器。

NetworkDispatcher和CacheDispatcher都是Thread。NetworkDispatcher主要的职责是通过Network执行HTTP请求并抛出执行结果。NetworkDispatcher线程在被启动之后,会不断地从NetworkQueue中取出Request来执行,执行之后得到NetworkReponse,NetworkReponse会得到解析并被重新构造为Response,构造后的Response会被丢给ResponseDelivery,并由后者发布给volley的调用者,同时在Request应该被缓存时,获得的Response数据还会被放进Cache中。在Volley中,会创建NetworkDispatcher线程的线程池,其中包含固定的4个线程。

CacheDispatcher的主要职责则是访问缓存,找到之前缓存的下载的数据,并通过ResponseDelivery发布给volley的调用者,在没找到时,则将Request丢进NetworkQueue中,以便于从网络中获取。在Volley中,只有一个CacheDispatcher线程。

Cache主要定义了缓存接口。RetryPolicy定义了缓存策略的接口,每个Request都会有自己的RetryPolicy,用于帮助Network确定重试的策略。ResponseDelivery定义了Request的发布者的行为,ExecutorDelivery是ResponseDelivery的一个实现,它主要是将结果post到一个Executor中。

Volley的实现

接下来通过代码来看一下Volley的实现。

RequestQueue对象的创建

在Volley中,主要通过Volley类的newRequest来创建RequestQueue对象。Volley类就像胶水一样,把Network的实现BasicNetwork/HurlStack/HttpClientStack和Cache的实现DiskBasedCache粘到一起,创建出可用的RequestQueue。其代码如下:

1public class Volley { 2 3 /** Default on-disk cache directory. */ 4 private static final String DEFAULT_CACHE_DIR = "volley"; 5 6 /** 7 * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. 8 * 9 * @param context A {@link Context} to use for creating the cache dir. 10 * @param stack An {@link HttpStack} to use for the network, or null for default. 11 * @return A started {@link RequestQueue} instance. 12 */ 13 public static RequestQueue newRequestQueue(Context context, HttpStack stack) { 14 File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); 15 16 String userAgent = "volley/0"; 17 try { 18 String packageName = context.getPackageName(); 19 PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); 20 userAgent = packageName + "/" + info.versionCode; 21 } catch (NameNotFoundException e) { 22 } 23 24 if (stack == null) { 25 if (Build.VERSION.SDK_INT >= 9) { 26 stack = new HurlStack(); 27 } else { 28 // Prior to Gingerbread, HttpUrlConnection was unreliable. 29 // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html 30 stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); 31 } 32 } 33 34 Network network = new BasicNetwork(stack); 35 36 RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); 37 queue.start(); 38 39 return queue; 40 } 41 42 /** 43 * Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it. 44 * 45 * @param context A {@link Context} to use for creating the cache dir. 46 * @return A started {@link RequestQueue} instance. 47 */ 48 public static RequestQueue newRequestQueue(Context context) { 49 return newRequestQueue(context, null); 50 } 51}

不带HttpStack参数的newRequestQueue()方法就是我们前面用到的那个,它会直接传入null HttpStack调用带HttpStack参数的newRequestQueue()方法。带参数的newRequestQueue()方法的实现,感觉改为下面这样似乎更加清晰一点:

1 public static RequestQueue newRequestQueue(Context context, HttpStack stack) { 2 if (stack == null) { 3 if (Build.VERSION.SDK_INT >= 9) { 4 stack = new HurlStack(); 5 } else { 6 String userAgent = "volley/0"; 7 try { 8 String packageName = context.getPackageName(); 9 PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); 10 userAgent = packageName + "/" + info.versionCode; 11 } catch (NameNotFoundException e) { 12 } 13 14 // Prior to Gingerbread, HttpUrlConnection was unreliable. 15 // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html 16 stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); 17 } 18 } 19 20 Network network = new BasicNetwork(stack); 21 22 File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); 23 RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); 24 queue.start(); 25 26 return queue; 27 }

以上面的这段代码为基础,来分析newRequestQueue()方法做的事情。可以看到它主要做了如下这样几件事情:

  1. 在HttpStack参数为空时,创建HttpStack。HttpStack的职责主要是直接的执行网络请求,并返回HttpResponse。BasicNetwork通过HttpStack执行网络请求,对返回的HttpResponse做一些处理,然后构造NetworkResponse返回给调用者。这里会根据系统当前的版本,来选择是使用HttpClient接口还是HttpURLConnection接口,也就是使用HttpClientStack还是HurlStack,这两个class都是实现了HttpStack接口。这里可以来看一下HttpStack接口的定义:

    public interface HttpStack { /** * Performs an HTTP request with the given parameters. * * A GET request is sent if request.getPostBody() == null. A POST request is sent otherwise, * and the Content-Type header is set to request.getPostBodyContentType().

    1 * 2 * @param request the request to perform 3 * @param additionalHeaders additional headers to be sent together with 4 * {@link Request#getHeaders()} 5 * @return the HTTP response 6 */ 7public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders) 8 throws IOException, AuthFailureError;

    }

HurlStack的对象创建过程:

1 /** 2 * An interface for transforming URLs before use. 3 */ 4 public interface UrlRewriter { 5 /** 6 * Returns a URL to use instead of the provided one, or null to indicate 7 * this URL should not be used at all. 8 */ 9 public String rewriteUrl(String originalUrl); 10 } 11 12 private final UrlRewriter mUrlRewriter; 13 private final SSLSocketFactory mSslSocketFactory; 14 15 public HurlStack() { 16 this(null); 17 } 18 19 /** 20 * @param urlRewriter Rewriter to use for request URLs 21 */ 22 public HurlStack(UrlRewriter urlRewriter) { 23 this(urlRewriter, null); 24 } 25 26 /** 27 * @param urlRewriter Rewriter to use for request URLs 28 * @param sslSocketFactory SSL factory to use for HTTPS connections 29 */ 30 public HurlStack(UrlRewriter urlRewriter, SSLSocketFactory sslSocketFactory) { 31 mUrlRewriter = urlRewriter; 32 mSslSocketFactory = sslSocketFactory; 33 }

然后是HttpClientStack对象的创建过程:

1 protected final HttpClient mClient; 2 3 private final static String HEADER_CONTENT_TYPE = "Content-Type"; 4 5 public HttpClientStack(HttpClient client) { 6 mClient = client; 7 }

2. 利用HttpStack创建BasicNetwork对象,其过程为:

1 protected final HttpStack mHttpStack; 2 3 protected final ByteArrayPool mPool; 4 5 /** 6 * @param httpStack HTTP stack to be used 7 */ 8 public BasicNetwork(HttpStack httpStack) { 9 // If a pool isn't passed in, then build a small default pool that will give us a lot of 10 // benefit and not use too much memory. 11 this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE)); 12 } 13 14 /** 15 * @param httpStack HTTP stack to be used 16 * @param pool a buffer pool that improves GC performance in copy operations 17 */ 18 public BasicNetwork(HttpStack httpStack, ByteArrayPool pool) { 19 mHttpStack = httpStack; 20 mPool = pool; 21 }

3. 创建DiskBasedCache对象。

1 /** Default maximum disk usage in bytes. */ 2 private static final int DEFAULT_DISK_USAGE_BYTES = 5 * 1024 * 1024; 3 4 /** High water mark percentage for the cache */ 5 private static final float HYSTERESIS_FACTOR = 0.9f; 6 7 /** Magic number for current version of cache file format. */ 8 private static final int CACHE_MAGIC = 0x20150306; 9 10 /** 11 * Constructs an instance of the DiskBasedCache at the specified directory. 12 * @param rootDirectory The root directory of the cache. 13 * @param maxCacheSizeInBytes The maximum size of the cache in bytes. 14 */ 15 public DiskBasedCache(File rootDirectory, int maxCacheSizeInBytes) { 16 mRootDirectory = rootDirectory; 17 mMaxCacheSizeInBytes = maxCacheSizeInBytes; 18 } 19 20 /** 21 * Constructs an instance of the DiskBasedCache at the specified directory using 22 * the default maximum cache size of 5MB. 23 * @param rootDirectory The root directory of the cache. 24 */ 25 public DiskBasedCache(File rootDirectory) { 26 this(rootDirectory, DEFAULT_DISK_USAGE_BYTES); 27 }

可以看到,volley创建了一个最大大小为5MB的一个基于磁盘的缓存,缓存目录的位置为application的缓存目录。 4. 传递BasicNetwork对象和DiskBasedCache对象,构造RequestQueue对象。 5. 执行RequestQueue的start()方法,启动Request内部的线程。 整体地来看一下RequestQueue对象的构造,和start()初始化过程:

1 /** Number of network request dispatcher threads to start. */ 2 private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4; 3 4 /** Cache interface for retrieving and storing responses. */ 5 private final Cache mCache; 6 7 /** Network interface for performing requests. */ 8 private final Network mNetwork; 9 10 /** Response delivery mechanism. */ 11 private final ResponseDelivery mDelivery; 12 13 /** The network dispatchers. */ 14 private NetworkDispatcher[] mDispatchers; 15 16 /** The cache dispatcher. */ 17 private CacheDispatcher mCacheDispatcher; 18 19 private List<RequestFinishedListener> mFinishedListeners = 20 new ArrayList<RequestFinishedListener>(); 21 22 /** 23 * Creates the worker pool. Processing will not begin until {@link #start()} is called. 24 * 25 * @param cache A Cache to use for persisting responses to disk 26 * @param network A Network interface for performing HTTP requests 27 * @param threadPoolSize Number of network dispatcher threads to create 28 * @param delivery A ResponseDelivery interface for posting responses and errors 29 */ 30 public RequestQueue(Cache cache, Network network, int threadPoolSize, 31 ResponseDelivery delivery) { 32 mCache = cache; 33 mNetwork = network; 34 mDispatchers = new NetworkDispatcher[threadPoolSize]; 35 mDelivery = delivery; 36 } 37 38 /** 39 * Creates the worker pool. Processing will not begin until {@link #start()} is called. 40 * 41 * @param cache A Cache to use for persisting responses to disk 42 * @param network A Network interface for performing HTTP requests 43 * @param threadPoolSize Number of network dispatcher threads to create 44 */ 45 public RequestQueue(Cache cache, Network network, int threadPoolSize) { 46 this(cache, network, threadPoolSize, 47 new ExecutorDelivery(new Handler(Looper.getMainLooper()))); 48 } 49 50 /** 51 * Creates the worker pool. Processing will not begin until {@link #start()} is called. 52 * 53 * @param cache A Cache to use for persisting responses to disk 54 * @param network A Network interface for performing HTTP requests 55 */ 56 public RequestQueue(Cache cache, Network network) { 57 this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE); 58 } 59 60 /** 61 * Starts the dispatchers in this queue. 62 */ 63 public void start() { 64 stop(); // Make sure any currently running dispatchers are stopped. 65 // Create the cache dispatcher and start it. 66 mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); 67 mCacheDispatcher.start(); 68 69 // Create network dispatchers (and corresponding threads) up to the pool size. 70 for (int i = 0; i < mDispatchers.length; i++) { 71 NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, 72 mCache, mDelivery); 73 mDispatchers[i] = networkDispatcher; 74 networkDispatcher.start(); 75 } 76 } 77 78 /** 79 * Stops the cache and network dispatchers. 80 */ 81 public void stop() { 82 if (mCacheDispatcher != null) { 83 mCacheDispatcher.quit(); 84 } 85 for (int i = 0; i < mDispatchers.length; i++) { 86 if (mDispatchers[i] != null) { 87 mDispatchers[i].quit(); 88 } 89 } 90 }

在RequestQueue对象的构造过程中,会创建ExecutorDelivery对象,该对象被用于发布网络请求的执行结果,向application的主UI线程中发布,后面我们分析结果发布时,会更详细地来分析这个类。还会创建一个NetworkDispatcher的数组,其中包含了4个元素,也即是说,volley的网络请求是通过后台一个含有4个线程的固定线程池来执行的。 在RequestQueue的start()方法中,则主要是清理掉老的CacheDispatcher和NetworkDispatcher线程,创建新的并启动他们。

Request对象的添加

这里通过RequestQueue.add()的代码,来具体看一下,向RequestQueue中添加一个Request的执行过程:

1 /** 2 * Adds a Request to the dispatch queue. 3 * @param request The request to service 4 * @return The passed-in request 5 */ 6 public <T> Request<T> add(Request<T> request) { 7 // Tag the request as belonging to this queue and add it to the set of current requests. 8 request.setRequestQueue(this); 9 synchronized (mCurrentRequests) { 10 mCurrentRequests.add(request); 11 } 12 13 // Process requests in the order they are added. 14 request.setSequence(getSequenceNumber()); 15 request.addMarker("add-to-queue"); 16 17 // If the request is uncacheable, skip the cache queue and go straight to the network. 18 if (!request.shouldCache()) { 19 mNetworkQueue.add(request); 20 return request; 21 } 22 23 // Insert request into stage if there's already a request with the same cache key in flight. 24 synchronized (mWaitingRequests) { 25 String cacheKey = request.getCacheKey(); 26 if (mWaitingRequests.containsKey(cacheKey)) { 27 // There is already a request in flight. Queue up. 28 Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); 29 if (stagedRequests == null) { 30 stagedRequests = new LinkedList<Request<?>>(); 31 } 32 stagedRequests.add(request); 33 mWaitingRequests.put(cacheKey, stagedRequests); 34 if (VolleyLog.DEBUG) { 35 VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); 36 } 37 } else { 38 // Insert 'null' queue for this cacheKey, indicating there is now a request in 39 // flight. 40 mWaitingRequests.put(cacheKey, null); 41 mCacheQueue.add(request); 42 } 43 return request; 44 } 45 }

可以看到RequestQueue.add()为Request设置了RquestQueue。

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