今天闲来无事,使用SwiftUI 实现拖动,并且返回的动态效果。代码不多。。。。。
效果如下:

代码如下:
1import SwiftUI 2import Combine 3 4class KBDragObjectBind: BindableObject { 5 var didChange = PassthroughSubject<KBDragObjectBind,Never>() 6 var mass:Double = 1.0 { 7 didSet{ 8 massString = String(format: "%.2f", mass) 9 self.didChange.send(self) 10 } 11 } 12 var massString = "1.0" { 13 didSet { 14 self.didChange.send(self) 15 } 16 } 17 var stiffness:Double = 100.0 { 18 didSet{ 19 stiffnessString = String(format: "%.0f", stiffness) 20 self.didChange.send(self) 21 } 22 } 23 24 var stiffnessString = "100.0" { 25 didSet { 26 self.didChange.send(self) 27 } 28 } 29 30 var damping:Double = 10.0 { 31 didSet { 32 dampingString = String(format: "%.0f", damping) 33 self.didChange.send(self) 34 } 35 } 36 var dampingString = "10.0"{ 37 didSet { 38 self.didChange.send(self) 39 } 40 } 41 42 var initialVelocity:Double = 0.0 { 43 didSet { 44 initialVelocityString = String(format: "%.0f", initialVelocity) 45 self.didChange.send(self) 46 } 47 } 48 var initialVelocityString = "0.0"{ 49 didSet{ 50 self.didChange.send(self) 51 } 52 } 53} 54 55struct KBDragGestureView : View { 56 @State var offset :CGSize = CGSize(width: 0, height: 0) 57 @ObjectBinding var dragObj = KBDragObjectBind() 58 @State var offset2 :CGSize = CGSize(width: 0, height: 0) 59 60 var body:some View { 61 VStack { 62 Text("Default Setting") 63 Image(systemName: "hand.draw.fill") 64 .resizable() 65 .frame(width: 100, height: 100) 66 .offset(offset) 67 .gesture( 68 DragGesture() 69 .onEnded({ (value) in 70 print("onEnd:\(value)") 71 withAnimation(.spring()) { 72 self.offset = CGSize(width: 0, height: 0) 73 } 74 }) 75 .onChanged({ (value) in 76 print("onChanged: \(value)") 77 self.offset = value.translation 78 }) 79 ).zIndex(10) 80 Divider() 81 HStack(){ 82 Text("质量弥撒曲mass(\(self.dragObj.massString)):")// 83 Slider(value: $dragObj.mass, from: 0.1, through: 1.0, by: 0.01) 84 } 85 HStack(){ 86 Text("刚度stiffness(\(self.dragObj.stiffnessString)):") 87 Slider(value: $dragObj.stiffness, from: 0, through: 100.0, by: 1) 88 } 89 HStack(){ 90 Text("阻尼dampin(\(self.dragObj.dampingString)):") 91 Slider(value: $dragObj.damping, from: 0, through: 100.0, by: 1) 92 } 93 HStack(){ 94 Text("初始速度initialVelocity(\(self.dragObj.initialVelocityString)):") 95 Slider(value: $dragObj.initialVelocity, from: 0.0, through: 100.0, by: 1) 96 } 97 98 Image(systemName: "hand.draw") 99 .resizable() 100 .frame(width: 100, height: 100) 101 .offset(offset2) 102 .gesture( 103 DragGesture() 104 .onEnded({ (value) in 105 print("onEnd:\(value)") 106 withAnimation(.spring(mass: self.dragObj.mass, 107 stiffness: self.dragObj.stiffness, 108 damping: self.dragObj.damping, 109 initialVelocity: self.dragObj.initialVelocity)) { 110 self.offset2 = CGSize(width: 0, height: 0) 111 } 112 }) 113 .onChanged({ (value) in 114 print("onChanged: \(value)") 115 self.offset2 = value.translation 116 }) 117 ) 118 119 120 }.padding() 121 } 122} 123 124#if DEBUG 125struct KBDragGestureView_Previews : PreviewProvider { 126 static var previews: some View { 127 KBDragGestureView() 128 } 129} 130#endif