模块:pygame
1import pygame,sys,time,random 2from pygame.locals import * 3 4 5"""Color""" 6WHITE = (255,255,255) 7RED = (255,0,0) 8GREEN = (0,255,0) 9"""Color""" 10 11def Neighbor(x,y):#返回周围存活细胞数 12 alive = 0 13 around = ((x+1,y+1),(x+1,y),(x+1,y-1),(x-1,y),(x-1,y+1),(x-1,y-1),(x,y-1),(x,y+1),) 14 for a in around: 15 color = WIN.get_at(a) 16 if color == RED: 17 alive += 1 18 return alive 19 20def Init(): 21 so = 200000 22 for number in range(0,so): 23 pygame.draw.rect(WIN,RED,(random.randint(0,SIZE[0]),random.randint(0,SIZE[1]),1,1)) 24 print('so = ',so) 25 26def rule(i,j): 27 if Neighbor(i,j) < 2: 28 return False 29 elif WIN.get_at((i,j)) == RED: 30 if Neighbor(i,j) == 2 : 31 return True 32 elif Neighbor(i,j) == 3: 33 return True 34 elif Neighbor(i,j) > 3: 35 return False 36 elif Neighbor(i,j) == 3: 37 return True 38 39 40pygame.init() 41 42SIZE = (800,800) 43WIN = pygame.display.set_mode(SIZE) 44pygame.display.set_caption("game of life") 45 46WIN.fill(WHITE) 47Init() 48gen = 0 49while True: 50 Next_alive = [] 51 Next_dead = [] 52 for event in pygame.event.get(): 53 if event.type == QUIT: 54 pygame.quit() 55 sys.exit(0) 56 x = SIZE[0] 57 y = SIZE[1] 58 for i in range(10,x-10): 59 for j in range(10,y-10): 60 if rule(i,j): 61 Next_alive.append((i,j)) 62 WIN.fill(WHITE) 63 print('Alive =',len(list(set(Next_alive)))) 64 65 66 67 68 for x,y in list(set(Next_alive)): 69 pygame.draw.rect(WIN,RED,(x,y,1,1)) 70 # for x,y in Next_dead: 71 # pygame.draw.rect(WIN,GREEN,(x,y,1,1)) 72 gen += 1 73 print(gen) 74 75 pygame.display.update()
该代码的实现策略是遍历所有像素点,判断每个像素点下一代的状态,然后每个像素点状态写入数组,根据数组更新画面

这个方法有点暴力,像素过多的话会大量消耗资源,很慢