//表现

//编辑器扩展脚本放到Editor下
1using System.Collections; 2using System.Collections.Generic; 3using UnityEditor; 4using UnityEngine; 5 6[CustomEditor(typeof(objPropPrefab))] //指定要编辑的脚本对象 7public class PropInspector : Editor 8{ 9 public override void OnInspectorGUI() 10 { 11 base.OnInspectorGUI(); 12 objPropPrefab script = target as objPropPrefab; 13 14 EditorGUILayout.BeginHorizontal(); 15 script.PropType = (enumProp)EditorGUILayout. 16 EnumPopup("类别:", script.PropType); 17 EditorGUILayout.EndHorizontal(); 18 EditorGUILayout.BeginHorizontal(); 19 if (script.PropType == enumProp.Yaoshui) 20 { 21 script.YaoshuiType = (enumYaoshui)EditorGUILayout. 22 EnumPopup("药水:", script.YaoshuiType); 23 } else if (script.PropType == enumProp.Food) { 24 script.FoodType = (enumFood)EditorGUILayout. 25 EnumPopup("消耗品:", script.FoodType); 26 } 27 else if (script.PropType == enumProp.Paotai) 28 { 29 script.PaotaiType = (enumPaotai)EditorGUILayout. 30 EnumPopup("炮台:", script.PaotaiType); 31 } 32 else if (script.PropType == enumProp.Baoxiang) 33 { 34 script.ChackType = (enumChack)EditorGUILayout. 35 EnumPopup("宝箱:", script.ChackType); 36 } 37 EditorGUILayout.EndHorizontal(); 38 39 40 } 41}

1示例中用到的枚举 2 /**buff药水道具枚举*/ 3 public enum enumYaoshui 4 { 5 addHp = 1, //加血药水、 6 maxHp, //增加血量上限药水永久 7 addLuck //爆率药水有时效 8 } 9 /**消耗类物品枚举*/ 10 public enum enumFood 11 { 12 money = 1, ///消耗类物品 钱 食物 心情 燃料 13 food, 14 fuel, 15 happy, 16 wood, 17 stone, 18 magic 19 } 20 /**宝箱枚举*/ 21 public enum enumChack 22 { 23 Chack0 = 1, //宝箱 24 Chack1, 25 Chack2 26 } 27 /**炮台枚举*/ 28 public enum enumPaotai 29 { 30 Paotai0 = 1, 31 Paotai1, 32 Paotai2, 33 Paotai3 34 }
////Unity编辑器扩展: GUILayout、EditorGUILayout 控件整理 https://blog.csdn.net/linxinfa/article/details/87863123
//objPropPrefab 脚本 挂到场景的物体上就可以
1using System.Collections; 2using UnityEngine.UI; 3using System.Collections.Generic; 4 5 6 /**道具预制体*/ 7 public class objPropPrefab : MonoBehaviour 8 { 9 10 public int vid;//作为物品的唯一标识 11 private GlobalDate.BagDate date;//物品的信息 12 13 [HideInInspector] 14 public enumProp PropType;//物品类别 大类 15 [HideInInspector] 16 public enumYaoshui YaoshuiType;//物品类别 17 [HideInInspector] 18 public enumChack ChackType;//物品类别 19 [HideInInspector] 20 public enumPaotai PaotaiType;//物品类别 21 [HideInInspector] 22 public enumFood FoodType;//物品类别 23 24 void Start() 25 { 26 27}