本文同步至 http://www.waylau.com/netty-time-out-and-heartbeat/
本文介绍了 Netty 超时机制的原理,以及如何在连接闲置时发送一个心跳来维持连接。
Netty 超时机制的介绍
Netty 的超时类型 IdleState 主要分为:
- ALL_IDLE : 一段时间内没有数据接收或者发送
- READER_IDLE : 一段时间内没有数据接收
- WRITER_IDLE : 一段时间内没有数据发送
在 Netty 的 timeout 包下,主要类有:
- IdleStateEvent : 超时的事件
- IdleStateHandler : 超时状态处理
- ReadTimeoutHandler : 读超时状态处理
- WriteTimeoutHandler : 写超时状态处理
其中 IdleStateHandler 包含了读\写超时状态处理,比如
1private static final int READ_IDEL_TIME_OUT = 4; // 读超时 2private static final int WRITE_IDEL_TIME_OUT = 5;// 写超时 3private static final int ALL_IDEL_TIME_OUT = 7; // 所有超时 4 5new IdleStateHandler(READ_IDEL_TIME_OUT, 6 WRITE_IDEL_TIME_OUT, ALL_IDEL_TIME_OUT, TimeUnit.SECONDS));
上述例子,在 IdleStateHandler 中定义了读超时的时间是 4 秒, 写超时的时间是 5 秒,其他所有的超时时间是 7 秒。
应用 IdleStateHandler
既然 IdleStateHandler 包括了读\写超时状态处理,那么很多时候 ReadTimeoutHandler 、 WriteTimeoutHandler 都可以不用使用。定义另一个名为 HeartbeatHandlerInitializer 的 ChannelInitializer :
1public class HeartbeatHandlerInitializer extends ChannelInitializer<Channel> { 2 3 private static final int READ_IDEL_TIME_OUT = 4; // 读超时 4 private static final int WRITE_IDEL_TIME_OUT = 5;// 写超时 5 private static final int ALL_IDEL_TIME_OUT = 7; // 所有超时 6 7 @Override 8 protected void initChannel(Channel ch) throws Exception { 9 ChannelPipeline pipeline = ch.pipeline(); 10 pipeline.addLast(new IdleStateHandler(READ_IDEL_TIME_OUT, 11 WRITE_IDEL_TIME_OUT, ALL_IDEL_TIME_OUT, TimeUnit.SECONDS)); // 1 12 pipeline.addLast(new HeartbeatServerHandler()); // 2 13 } 14}
- 使用了 IdleStateHandler ,分别设置了读、写超时的时间
- 定义了一个 HeartbeatServerHandler 处理器,用来处理超时时,发送心跳
定义了一个心跳处理器
1public class HeartbeatServerHandler extends ChannelInboundHandlerAdapter { 2 3 // Return a unreleasable view on the given ByteBuf 4 // which will just ignore release and retain calls. 5 private static final ByteBuf HEARTBEAT_SEQUENCE = Unpooled 6 .unreleasableBuffer(Unpooled.copiedBuffer("Heartbeat", 7 CharsetUtil.UTF_8)); // 1 8 9 @Override 10 public void userEventTriggered(ChannelHandlerContext ctx, Object evt) 11 throws Exception { 12 13 if (evt instanceof IdleStateEvent) { // 2 14 IdleStateEvent event = (IdleStateEvent) evt; 15 String type = ""; 16 if (event.state() == IdleState.READER_IDLE) { 17 type = "read idle"; 18 } else if (event.state() == IdleState.WRITER_IDLE) { 19 type = "write idle"; 20 } else if (event.state() == IdleState.ALL_IDLE) { 21 type = "all idle"; 22 } 23 24 ctx.writeAndFlush(HEARTBEAT_SEQUENCE.duplicate()).addListener( 25 ChannelFutureListener.CLOSE_ON_FAILURE); // 3 26 27 System.out.println( ctx.channel().remoteAddress()+"超时类型:" + type); 28 } else { 29 super.userEventTriggered(ctx, evt); 30 } 31 } 32}
- 定义了心跳时,要发送的内容
- 判断是否是 IdleStateEvent 事件,是则处理
- 将心跳内容发送给客户端
服务器
服务器代码比较简单,启动后侦听 8082 端口
1public final class HeartbeatServer { 2 3 static final int PORT = 8082; 4 5 public static void main(String[] args) throws Exception { 6 7 // Configure the server. 8 EventLoopGroup bossGroup = new NioEventLoopGroup(1); 9 EventLoopGroup workerGroup = new NioEventLoopGroup(); 10 try { 11 ServerBootstrap b = new ServerBootstrap(); 12 b.group(bossGroup, workerGroup) 13 .channel(NioServerSocketChannel.class) 14 .option(ChannelOption.SO_BACKLOG, 100) 15 .handler(new LoggingHandler(LogLevel.INFO)) 16 .childHandler(new HeartbeatHandlerInitializer()); 17 18 // Start the server. 19 ChannelFuture f = b.bind(PORT).sync(); 20 21 // Wait until the server socket is closed. 22 f.channel().closeFuture().sync(); 23 } finally { 24 // Shut down all event loops to terminate all threads. 25 bossGroup.shutdownGracefully(); 26 workerGroup.shutdownGracefully(); 27 } 28 } 29}
客户端测试
客户端用操作系统自带的 Telnet 程序即可:
telnet 127.0.0.1 8082
效果

源码
见 https://github.com/waylau/netty-4-user-guide-demos 中 heartbeat包
参考
- Netty 4.x 用户指南 https://github.com/waylau/netty-4-user-guide
- Netty 实战(精髓) https://github.com/waylau/essential-netty-in-action